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Modelling
Pixie Character
For my Final Year Project I decided to create a pixie character.
This is the modelling side of it, I used Zbrush for the high poly and textures, 3ds max for the low poly, and the scene is in unreal engines.
![Three Poses [F]](https://static.wixstatic.com/media/728460_c5407c3019694ecfb8bfcce177b76d62.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/728460_c5407c3019694ecfb8bfcce177b76d62.png)
Three Poses [F]
![Mid Body Close Up [F]](https://static.wixstatic.com/media/728460_ea18899702314383af50a39feaf59fca.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/728460_ea18899702314383af50a39feaf59fca.png)
Mid Body Close Up [F]
![Full Back [H]](https://static.wixstatic.com/media/728460_691041d98ba842408196bb8869613af9.jpg/v1/fill/w_980,h_609,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/728460_691041d98ba842408196bb8869613af9.jpg)
Full Back [H]
![Three Poses [F]](https://static.wixstatic.com/media/728460_c5407c3019694ecfb8bfcce177b76d62.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/728460_c5407c3019694ecfb8bfcce177b76d62.png)
Three Poses [F]
1/9
3D Character Modelling
I created a model of a figure from the websites 3D.sk.
The high poly model [H] was rendered in Zbrush and the finished model [F] was rendered in unreal engine.

Diorama

Diorama

Ink High Poly

Diorama
1/9
Diorama
we were assigned to make a small table top diorama. I decided to create a japanese brush painting set and bonsai tree. This was an enjoyable brief, it was my first attempt at organic modelling, in addition it was my first experience with zbrush which was confusing at first, though I soon picked up the basics.
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