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Modelling

Pixie Character
For my Final Year Project I decided to create a pixie character.
This is the modelling side of it, I used Zbrush for the high poly and textures, 3ds max for the low poly, and the scene is in unreal engines.
 
 
 
3D Character Modelling
I created a model of a figure from the websites 3D.sk.
The high poly model [H] was rendered in Zbrush and the finished model [F] was rendered in unreal engine. 
 
 
 
Diorama
we were assigned to make a small table top diorama. I decided to create a japanese brush painting set and bonsai tree. This was an enjoyable brief, it was my first attempt at organic modelling, in addition it was my first experience with zbrush which was confusing at first, though I soon picked up the basics.
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